The dual stick controls, designed by skaters for skaters, faithfully replicate your feet on the skateboard for an ultra-realistic experience. Test out real-life iconic skate spots and personalize your skater and gear with products from the best brands.
Nailing my simple sequence reminded me of something else: that feeling you get when you beat a difficult boss after trying and failing over and over. You know, like in action games like Dark Souls or the more recent Sekiro: Shadows Die Twice — games that require you to master their systems and controls in order to progress past their unrelenting enemies. Once you do master them, at least for the moment, that feeling of success is electric…That feeling was my main takeaway from my hour-and-a-half in the room with Session. That and the passion I felt from developers Houde and Da Silva. [Early Access Impressions]
Mashable
Session feels back-to-front: so unblinkingly focused on the technical side of riding a skateboard that it’s overlooked everything that makes rolling around on a board actually fun. There’s plenty of room for skateboarding games less arcadey than anything with a Tony Hawk face on it, but this early version of Session is a bleak, sterile thing, and one that only serves as a painful reminder of my own lack of talent in most physical activities. [Premature Evaluation – Early Access Review]
Rock, Paper, Shotgun